Planning and teamwork

Play this lesson

One giant sticky note

Welcome to the studio. You're the newest teammate, and on the wall there's one big sticky note: ship Hyper Shards.

Kai and Remy's old way was "open the chat and see what happens". But a goal that big can't be started on a Monday afternoon. Where would you even begin?

Real studios turn a big goal into a plan made of small pieces.

Goal, milestones, tasks

Bolt says: A milestone is something you can show. A task is something you can finish.

Quick check

Which of these is a milestone for Hyper Shards, not a task?

  1. Five waves of aliens, all playable
  2. Change laser damage from 2 to 3
  3. Fix a typo on the title screen
Show the answer

Five waves of aliens, all playable

A milestone is a playable checkpoint that holds many tasks. Changing one number or fixing one typo is a single small task.

The task board

A task board shows every task as a card in one of three columns. Cards move from left to right.

Bolt says: Keep Doing short: one card per person. Ten half-finished tasks are worth less than one finished task.

Our board lives on GitHub

Our code will live on GitHub, a website that stores code and its whole history, so our board can too. A GitHub issue is one task card: a title, a description and a number, like #12.

A GitHub Project shows those issues as a board with columns, so the whole team sees who is doing what.

Later in this stage you'll see how a code change can link to an issue, so the card closes itself when the fix is finished.

Quick check

On our board, each person should keep as few cards in Doing as possible, ideally just one.

Show the answer

True

Finishing beats starting. With one card each in Doing, work actually gets done, and everyone can see who is working on what.

Small, clear tasks

A good task is small enough to finish in one work session, and it says what "done" means.

Too big: "Make the shop."
Just right: "Shop button opens the shop screen. Done when tapping it in Garden Defense shows the seed list."

The same rule works for AI agents, AI helpers that can do a job with several steps on their own. Give each agent one clear task, not a whole milestone, so you can check its work in a few minutes.

Task pick

Remy wants to hand one card from To do to an AI agent. Which card is small and clear enough?

  1. "Make Garden Defense fun"
  2. "Add a snail pest: slow, 3 health, worth 5 coins. Done when one crawls to Sprig in level 1."
  3. "Finish all the levels, the shop and the sound"
Show the answer

"Add a snail pest: slow, 3 health, worth 5 coins. Done when one crawls to Sprig in level 1."

It is one job with exact numbers and a clear "done" test. "Fun" can't be checked, and the last card is a whole milestone squeezed onto one card.

Who does what

Our first week

This week's goal: build a real workshop. The cards are already on the board: set up Antigravity 2.0, learn the command line, meet Claude Opus 5.5, write better prompts and split the code into modules.

Then come the Git cards: commits, push and pull, branches, merge conflicts, pull requests, then automated tests and the robot tester that runs them.

Each card is one lesson in this stage. Time to pull the first one into Doing.

Bolt says: First card: our workshop. Next lesson, meet Antigravity 2.0.

Fact-checked 9 October 2026