Five ways to earn

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Games need money too

Kai and Remy built two great games, but running a studio costs money: developer fees, tools, a domain, and lots of everyone's time. A studio needs revenue coming in so it can keep making games.

For each game we make two choices: a money model (how it earns) and a home (where players get it). Here are five money models.

Freemium

Good for: getting lots of players fast.
Watch out: the free part must be fun on its own. Never make it "pay to win", where paying players beat everyone else.

Donation

Good for: small web games with a friendly fan community.
Watch out: most players never donate, so it rarely pays the bills alone.

Pick the model

Remy, in the studio chat
Idea for a weekend web game: totally free on itch.io, with a button where fans can pay whatever they like if they enjoy it.

Which money model is Remy describing?

  1. Freemium
  2. Donation
  3. Paid app
Show the answer

Donation

Pay what you want, with nothing extra to unlock, is the donation model. Freemium would sell extra levels or items inside the game, and a paid app charges before you play.

Ad-based: our pick for Garden Defense

Good for: phone games with lots of short play sessions, like Garden Defense.
Watch out: too many ads make players quit, and games kids play have extra rules. More on that in the ads lesson.

Paid app: our pick for Hyper Shards

Good for: complete games with lots to do, like a polished shooter.
Watch out: people want trailers and screenshots before they pay, so marketing matters.

In-game currency

Good for: games with lots to unlock or collect.
Watch out: coins can hide the real price. In games kids play, a parent should approve every purchase.

Quick check

In most freemium games, most players never pay anything.

Show the answer

True

That is normal. A small group of big fans buys extras, and that pays for everyone else. It is why the free part has to be great on its own.

Try it

Match each game to its plan

Pick a money model and a home for each game. Get both right for a star.

Try it in the lesson

Next: one deep dive per model

Now you know the five money models. Next we open each one up and follow the money, step by step:

Bolt says: Each deep dive ends with real maths: how much of every dollar a player spends actually reaches our bank account.

Fact-checked 9 October 2026