Who is it for? Market research

Play this lesson

"It's for everyone!"

Kai is drafting the Garden Defense store page and types: "A game for everyone!" Remy frowns. "Then which screenshot goes first? What price? Where do we tell people about it?"

"Everyone" answers none of those questions. Real studios start with market research: finding out who the players are, what they already play, what they love, and what they are missing. Every later choice, from the trailer to the price, depends on it.

A clear player picture

A target player is the kind of person a game is really made for. Describe them by what they do and want, not just their age:

Bolt says: Some studios turn each picture into a made-up person with a name and habits, called a player persona. It makes design arguments shorter: "Would our persona enjoy this?"

Quick check

"Garden Defense is for everyone" is the most useful player picture, because it leaves nobody out.

Show the answer

False

A picture that fits everyone helps with no decision. "Phone players who like short defence sessions and hate pushy ads" tells us which screenshots, price and ads to choose.

How big is the market?

The market is all the people who might want a game like ours. The US Small Business Administration puts the key question simply: how many people would be interested? Studios often think in three circles:

Bigger is not automatically better: a huge genre has huge competitors. Write each number as an estimate, with its source.

Study the competition

Competitors are the games our target players already choose. Pick three to five, study them, and look for the gap: something players want that no game gives them well.

Find the gap

Reviews of a made-up rival, Bug Blockade
Love the art and the plants! But after level 10 you can't win without buying gems. And a 30-second ad after every wave? Uninstalled.

Dozens of reviews say the same thing. What gap could Garden Defense fill?

  1. A fair defence game: every level beatable without paying, and only rewarded ads that players choose to watch
  2. The same game with more gems to buy, since players clearly want gems
  3. Nothing. Bug Blockade already has players, so the market is taken
Show the answer

A fair defence game: every level beatable without paying, and only rewarded ads that players choose to watch

Players love the genre but hate pay-to-win walls and forced ads. A fair game they can beat for free, with optional rewarded ads, is exactly what they are asking for, and it is Garden Defense's plan.

Free research tools

Ask real players

Charts and reviews show what strangers think. Talking to our own target players tells us why. Use a short survey (a few questions, many people) or a short interview (more questions, a few people).

Survey pick

Remy is writing a short survey for Garden Defense playtesters. Which question will give the most useful answer?

  1. Would you buy our amazing new game?
  2. What was the last defence game you stopped playing, and what made you stop?
  3. What is your full name, school and email address?
Show the answer

What was the last defence game you stopped playing, and what made you stop?

It asks about something the player really did, so the answer is honest and specific. "Would you buy" invites polite guesses, and names, schools and emails are personal data the survey does not need.

One page, and no copying

The team writes it all on one page, kept in the repo and updated after every playtest: the player picture, the market estimate and its sources, three to five competitors, what players love and hate about them, our gap, and what players told us.

Research is for learning, not copying. We study why a rival is fun, then build our own version of the idea with our own art, code and twist. The Fan games, remixes and derivative works lesson in Stage 5 shows where the line is.

Bolt says: Next: the go-to-market plan, which turns this research into a launch plan on one page.

Fact-checked 9 October 2026