Updates and player feedback
A message on Discord
Monday morning, a message arrives in our Discord server, the online chat space where our players hang out: "Garden Defense freezes when I tap pause twice really fast!"
That is a bug report: a player telling us something is broken. It might sound like bad news, but it's useful. A player found a bug so we can fix it before more people hit it.
Where feedback comes from
- DiscordA #bug-reports channel on our server. Discord is for ages 13 and up (older in some countries), so a parent runs the server and you help with what we post.
- Store reviewsStars and comments on Google Play and the App Store.
- PlaytestsWatching real people play while staying quiet, like the studio did in Stage 3.
A great bug report says three things: what you did, what happened, and which device you used.
Quick check
Which bug report is the most helpful?
- "On my tablet, tapping pause twice fast freezes level 3."
- "Your game is broken."
- "Something weird happened yesterday."
Show the answer
"On my tablet, tapping pause twice fast freezes level 3."
It says what the player did, what happened and which device. That lets us repeat the bug and fix it.
Triage: what to fix first
A busy hospital uses triage: treat the most serious cases first. Studios do the same with bugs, asking two questions: how bad is it, and how many players hit it?
- The game crashes or loses saves for many players: fix it now, in a quick update.
- A typo on the shop screen: fix it in the next normal update.
Every bug goes on a list, like GitHub Issues, so nothing gets forgotten.
Reply to reviews kindly
Both stores let developers reply to reviews. Other players read those replies, so even when a review is angry, the reply stays calm and says what we're doing about it. Never argue.
The store account belongs to an adult, because signing up means agreeing to a legal contract. So a parent posts from the studio account, and you can write the draft.
Review reply
Paused on level 3 and the whole game froze. Lost my best run ever. Worst game!!
Which reply should the studio post?
- Thanks for telling us, and sorry about your run. We found the pause bug, and the fix is in our next update.
- Works fine on our phones. Maybe your phone is the problem?
- Please change this to 5 stars and we will fix the bug for you.
Show the answer
Thanks for telling us, and sorry about your run. We found the pause bug, and the fix is in our next update.
The first reply is kind, takes the problem seriously and says what happens next. Blaming the player looks bad to everyone reading, and asking for better stars in exchange for help is against store rules.
Version numbers
Every update gets a version number in three parts, a system called semantic versioning. Launch is 1.0.0.
1.0.1: a small fix, like the pause bug. The last number goes up.1.1.0: new features, like a new pest. The middle number goes up.2.0.0: a huge change. The first number goes up.
When a number goes up, the numbers after it go back to zero. Stores also need a separate build number that only goes up (Building and signing app releases, Stage 7).
Test, then write patch notes
Before an update goes out, we test it. Our automated tests (small programs that check the game still works) run on GitHub every time code changes. Then we play it on real phones, and our testers try it. A rushed fix can break something else.
Then we write patch notes, a friendly list of what changed:
Version 1.0.1: Fixed the pause button freezing. Sprig's hat no longer floats away.
Version pick
1Garden Defense, version ?2 3- New pest: the Night Moth4- Three new night levels5- Fixed a typo on the shop screen
Garden Defense is on version 1.0.1. Which number should this update get?
- 1.0.2
- 1.1.0
- 2.0.0
Show the answer
1.1.0
A new pest and new levels are new features, so the middle number goes up and the last number resets: 1.0.1 becomes 1.1.0. The small typo fix rides along. 2.0.0 is for a huge change.
A simple roadmap
- NowFix the pause bug (1.0.1).
- NextThe Halloween event and a new pest (1.1.0).
- LaterA level editor, maybe. Ideas wait here.
A roadmap is our plan for future updates. Sharing it on Discord shows players we're listening, and it keeps the whole team working toward the same goals. The Public roadmaps lesson shows how to share one without making promises we can't keep.
True story: ten years of No Man's Sky
On 9 August 2016, Hello Games released No Man's Sky, a game about exploring a universe of planets. Three months later came the Foundation Update, adding base building and new game modes, which the studio called "the first of many free updates to come".
It kept going. Ten years after launch, Hello Games' Sean Murray counted "40 major updates, all free", and wrote that an update in 2025 brought more players than the game had seen since launch.
Launch is not the end of a game. Updates, one version at a time, can keep it growing for years.
Source: PlayStation Blog: Hello Games celebrates No Man's Sky's 10-year anniversary (2026), blog.playstation.com
Bolt says: All these updates change the code again and again. Next: refactoring and technical debt, keeping the code easy to change.
Fact-checked 11 October 2026
- Discord Terms of Service discord.com
- Google Play policy: ratings, reviews and installs support.google.com
- Google Play: reply to reviews support.google.com
- App Store Connect: view and respond to reviews developer.apple.com
- Semantic Versioning 2.0.0 semver.org
- PlayStation Blog: Hello Games celebrates No Man's Sky's 10-year anniversary (2026) blog.playstation.com
- No Man's Sky: Foundation Update nomanssky.com