Paid ads: buying players

Play this lesson

Can we just buy players?

Kai has an idea: "What if we pay for ads, so more people find Garden Defense?" Paying to get new players is called user acquisition, or UA. Players who find us on their own, through search, creators or friends, are organic. Players who arrive through ads are paid.

Ad platforms like Google Ads, Meta (Facebook and Instagram) and TikTok sell space in front of their users. Paid ads can work, but they can also burn money fast. This lesson is about telling the difference.

Three ways to pay

When we buy ads, we choose what we pay for. (How ads pay, in Stage 6, shows the same auction from the other side, when our game shows ads.)

Quick check

Kai pays only when someone taps the Hyper Shards ad and lands on our website. Which pricing is that?

  1. CPC
  2. CPM
  3. CPI
Show the answer

CPC

Paying per click is CPC. CPM charges for every 1,000 views, even with no clicks, and CPI is about phone installs.

ROAS: did the ads pay back?

ROAS (return on ad spend) compares the money ads brought in with what they cost: revenue from ad players, divided by ad spend, times 100%. Google's own example: $5 of sales from $1 of ads is a ROAS of 500%.

ROAS is not profit. Store fees, servers and our time cost money too, so 100% still loses money overall.

Read the numbers

hyper-shards-ad-test.txt
Hyper Shards web ad test (made-up example numbers) Ad spend                  $200Clicks                   1,000Buyers                      25Money per sale  $4 after payment fees

What is the ROAS of this test?

  1. 50%
  2. 200%
  3. 12.5%
  4. 500%
Show the answer

50%

25 buyers times $4 is $100 back. $100 divided by $200, times 100%, is 50%. The ads cost twice what they earned, so this ad, as it is, loses money.

Lifetime value, and test small

A free game earns slowly, a few cents at a time, so we also need LTV (lifetime value): all the money one player brings in over their whole time playing. The golden rule: LTV must be higher than what a player costs. Unit economics, in Stage 10, works through LTV, CPI and payback in detail.

So we test small first: a small daily budget, one country, a few ads. Google advises letting a new App campaign run 7 to 14 days before judging it, and changing the budget or bid by no more than about 20% at a time.

Targeting, creatives, landing page

Three things decide whether an ad works.

Ad pick

Remy made three ads for Garden Defense. Which one should the studio run?

  1. Real gameplay: a beetle lunges at Sprig, a defender is planted just in time, then "Free on Google Play"
  2. A puzzle that isn't in the game, because puzzle ads get cheap clicks
  3. An AI-made battle that looks nothing like the real game
Show the answer

Real gameplay: a beetle lunges at Sprig, a defender is planted just in time, then "Free on Google Play"

Ads that show a different game bring players who uninstall straight away, earn bad reviews, and break ad platforms' rules against misleading ads. Honest ads bring players who stay, which raises LTV.

Ads, kids and who holds the card

Many Garden Defense players are young, and ad platforms protect children and teens. Google Ads says users under 18 are not eligible for personalised ads of any kind. In 2023, Meta said it would use only a teen's age and location to show them ads. So a studio makes honest, age-appropriate ads, and often speaks to parents instead.

An ad account is a contract with a payment card attached, and Google Ads requires users to be 18 or older. So a parent owns the account and the card, sets the budget and approves every campaign with the team.

Why many indies spend little

Big mobile studios spend huge sums on UA because they measure their LTV closely and know which players pay back. A small studio usually doesn't know that yet, and every test costs real money.

So many indie studios spend little or nothing on ads at first. They grow through things that cost time instead of money: a strong store page, demos and festivals, press, creators, Discord and a newsletter. Paid ads come later, as a careful test, once the numbers show a player is worth more than they cost.

Bolt says: Not every player has to be bought. Next: Search Console, and the players who find us by searching on Google.

Fact-checked 9 October 2026