Public roadmaps
When is it coming?
Every week, the same question lands in our Discord: "When is the Hyper Shards level editor coming?" In March, Kai answered "next month!" It didn't come. Now each new question sounds a little angrier.
A public roadmap is a plan for future updates that players can see. Done well, it answers the question once, for everyone, and builds trust. Done badly, it becomes a list of broken promises. This lesson is about doing it well.
Now, next, later
- NowBeing built and tested. Very likely in the next update, like the Frost Beetle pest for Garden Defense.
- NextPlanned and designed, but not started yet. Comes after Now, if nothing changes.
- LaterIdeas we like, such as a level editor. No promise, and some may never happen.
Instead of dates, many teams sort their plans into three columns. Columns show the order of the work and how sure we are, which drops from left to right. A date is a promise, and game work often takes longer than planned: a bug turns up, a store review is slow, a teammate gets ill.
Quick check
Remy has an idea for online co-op in Hyper Shards. Nobody has designed it yet, and it would need new servers. Which column fits?
- Later
- Now
- Next
Show the answer
Later
Later is for ideas we like but haven't planned. Now is for work already being built and tested, and Next is for work that is planned and designed.
Promise less, deliver more
Valve's guide to Steam roadmaps says it is "better to err on the side of making less concrete promises" than to make promises you later have to change. So:
- Describe the goal, not every detail: "More ships", not "12 new ships".
- Keep Now small enough that it really ships.
- Add a Not planned list of things we decided against, with the reason. "No loot boxes in Hyper Shards, ever." "No online battles: a small studio can't run fair servers for them."
A clear no saves players months of hoping.
Roadmap pick
Draft for the Now column: level editor, online co-op, 40 new levels and a console version, all before Christmas!
What should the team change?
- Keep only work that is already being built in Now, move the big ideas to Later, and drop the date
- Post it as it is, because big promises bring more players
- Keep everything, but change "before Christmas" to "before spring"
Show the answer
Keep only work that is already being built in Now, move the big ideas to Later, and drop the date
Now is for work that is really underway. Big unplanned ideas belong in Later, without dates. A bigger promise, or the same promise with a later date, is still a promise the team probably can't keep.
Players vote, the studio decides
Letting players vote shows we're listening. Discord has built-in polls, and a #suggestions channel lets players react to the ideas they like.
But a vote measures what players want, not what is possible, affordable or good for the game. The loudest voices are also a small slice of all players (Reading the numbers shows what everyone actually does). So we only put options on a ballot that we could really build: "Which ship comes next: Comet, Wasp or Lantern?" The studio makes the final call, and explains it.
Quick check
If "add loot boxes" wins a player vote, the studio has to add loot boxes.
- True
- False
Show the answer
False
Votes are advice, not orders. The studio keeps the final call, especially on fairness. Our Not planned list already says no loot boxes, and a good team explains that decision kindly.
When plans change, say so
Plans will change. What matters is how we tell players.
- Move the card and add a short note: "Level editor moves from Next to Later. It needs a new save format, and fixing crashes comes first."
- Say it on Discord too, so nobody discovers it by accident.
- When a Now item ships, the patch notes (the player-friendly list of what changed) announce it, and the card moves to a Done column. Players see that the roadmap tells the truth.
Update the roadmap after every release, even if it's only to tick something off.
Player message
The roadmap said the level editor was Next. Now it is in Later?? You lied!
Discord is 13+, so a parent runs our server. Which reply should the team draft for the parent to post?
- Fair question. We moved it because it needs a new save format, and fixing crashes comes first. We still love the idea, but we won't promise a date.
- Nobody promised anything. Read the roadmap more carefully next time.
- Delete the message, so other players don't see the complaint.
Show the answer
Fair question. We moved it because it needs a new save format, and fixing crashes comes first. We still love the idea, but we won't promise a date.
An honest reason keeps trust, even when the news is disappointing. Arguing, or deleting fair complaints, makes players doubt everything else on the roadmap.
Where the roadmap lives
- SteamThe store page editor has a Special Announcement Section with a Roadmap title, shown just above the description. Valve suggests an image at least 1600 pixels wide, so players can open it and read the detail.
- DiscordA read-only #roadmap channel with one pinned post, kept up to date.
- Our websiteA roadmap page, linked from the "What's new" panel in Hyper Shards. Phone stores have no roadmap field, so Garden Defense links here too.
Roadmaps matter most in early access, when players buy a game that is still being finished. Steam's early access rules say "Do not make specific promises about future events" (the Early access lesson in Stage 7 goes deeper).
Bolt says: Next: reading the numbers, to check whether what we shipped actually helped.
Fact-checked 9 October 2026
- Steamworks: roadmap partner.steamgames.com
- Steamworks: Early Access partner.steamgames.com