Trailers and screenshots

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The 3-second test

Imagine a trailer that starts with our logo slowly spinning for 5 seconds. By the time anything happens, the viewer has already scrolled away.

Rule one: show gameplay in the first 3 seconds. That opening is the hook, the moment that makes people stop and watch: the ship dodging lasers, a wave of aliens exploding. The logo can wait until the end.

Trailer cut

trailer-cut.txt
0:00  Studio logo, slow spin0:06  Ship dodges a laser wall0:12  Wave of aliens explodes0:20  Boss fight, shield saves the ship0:35  Caption: Dodge. Blast. Survive.0:42  Name, logo, "Play on our website"

This is Remy's first cut of the Hyper Shards trailer. Which line breaks the 3-second rule and should move to the end?

  1. Line 1
  2. Line 2
  3. Line 5
  4. Line 6
Show the answer

Line 1

Line 1 spends the first 6 seconds on a spinning logo, so viewers scroll away before the action. Start with line 2 and show the logo on the final card.

Recipe for a great trailer

Bolt says: App Store preview videos can be at most 30 seconds, so we also make a shorter cut of each trailer.

Quick check

Most people watch trailers with the sound on, so captions don't really matter.

Show the answer

False

Lots of videos play muted while people scroll. Captions make sure the trailer still makes sense with no sound.

Record real gameplay

Trailers are built from real play. A strong player plays smoothly while a screen recorder captures everything at 60 frames per second, so fast action stays sharp. Studios often add a hidden setting that hides the score and buttons for cleaner shots.

Then we cut the best clips together in a video editor, add captions and music, and finish with the logo. Songs are protected by copyright, so music needs a licence that allows this use, or we pick royalty-free tracks whose licence says so.

Bolt says: Record far more than you need. Ten minutes of play might give you 40 great seconds.

AI video: where it fits

The studio also uses Gemini Omni 1.1 Flash, Google's AI video model. Remy writes a prompt, like "a glowing crystal drifting through deep space, slow camera push", and it generates a short clip.

AI clips fit around the real gameplay: an intro card, a mood shot for a devlog, a fun social post. They must never pretend to be gameplay, because store pages and trailers must show the real game. AI tools have their own terms, so a parent checks the latest terms before any commercial use.

AI or real?

Remy has three plans for the Hyper Shards trailer. Which one uses AI video honestly?

  1. Real gameplay throughout, plus a 2-second AI mood shot of Nova glowing just before the end card
  2. An AI-made boss fight that looks better than the real one, shown as gameplay
  3. Swap every recorded clip for prettier AI clips, since nobody can tell
Show the answer

Real gameplay throughout, plus a 2-second AI mood shot of Nova glowing just before the end card

Every play moment in the first plan is recorded from the real game, and the AI shot is clearly a mood shot. Showing AI clips as gameplay misleads players and breaks store rules.

Screenshots that tell the truth

Quick check

Which screenshot follows the rules?

  1. A painting of Sprig fighting a dragon that isn't in the game
  2. A real moment from level 3 with a short caption on top
  3. A screenshot of a more popular game
Show the answer

A real moment from level 3 with a short caption on top

Screenshots must show the real game. A short, true caption on top is great because it explains what you're looking at.

One trailer, many homes

A good trailer works hard. It goes on the store page, on our website, on YouTube and in our community.

Short clips cut from it become vertical videos for social apps. All of it starts with real gameplay and the best moments.

Bolt says: Watching is good, playing is better. Next: free demos and game festivals, where players try the real thing.

Fact-checked 9 October 2026