Grants

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Money you never pay back

Remy finds a page called "Fund for new games". Free money? Almost.

A grant is money for a project that you never pay back and that costs no ownership of the studio. Business people call it non-dilutive: the owners' slice of the studio doesn't shrink.

Compare: an investor gives money for equity (part of the studio). A publisher gives an advance that it earns back from the game's sales before splitting the rest. A grant does neither. The price is different: you compete to win it, and you must follow its rules.

Quick check

Which kind of funding is non-dilutive and never paid back, from sales or anything else?

  1. A grant from a game fund
  2. An investor buying 20% of the studio
  3. A publisher advance, earned back from sales
Show the answer

A grant from a game fund

A grant costs no ownership and isn't repaid. An investor takes part of the studio, and a publisher earns its advance back from sales before the studio sees more.

Who gives grants?

Grant programs open, close and change their rules often, and every country is different. Always check what is open right now on the fund's official website.

Can we even apply?

Every grant has eligibility rules: who is allowed to apply. Common ones:

Read the guidelines first. One missed rule means a rejection, however good the game.

Can we apply?

fund_rules.txt
New Games Fund (made-up example) Who can apply:- A registered company in this country- Company less than 5 years old- A playable demo of the game Award: up to $25,000Deadline: 30 November

The studio is a registered company here and 2 years old, but Hyper Shards 2 is only a design document so far. What should it do?

  1. Build a playable demo before the deadline, then apply
  2. Apply now, because judges ignore rules for good ideas
  3. Have Kai apply as a person instead of the company
Show the answer

Build a playable demo before the deadline, then apply

The rules ask for a playable demo, so applying without one gets rejected. Kai applying alone breaks the "registered company" rule. A small demo of the fun is the fix.

A strong application

A strong application answers six things clearly:

Grants are very competitive, and most applications are rejected. That is normal. Ask for feedback if the fund gives it, improve the application, and keep applying.

Budget pick

grant_budget.txt
Hyper Shards 2 grant budget, sound section A) Sound: about $5,000, maybe moreB) Music: 12 tracks by a freelance composer,   $250 each = $3,000, delivered by MarchC) Extras: $8,000 for whatever comes up

Which budget line would a grant judge trust most?

  1. B, because it says what, how many, the cost and when
  2. A, because a bigger number shows ambition
  3. C, because it leaves room for surprises
Show the answer

B, because it says what, how many, the cost and when

Judges fund clear plans. Line B shows the work, the maths and the date. Vague guesses and big "extras" lines look like the money has no real plan.

After you win

Winning is the start of a deal. A grant agreement usually says:

Some grants require matching funding: you find part of the money yourself. Example: a $40,000 project with a 50% match means the grant pays $20,000 and the studio finds $20,000. Grants can also count as taxable income, so ask an accountant.

Quick check

A grant paid for a composer. Because grants are never paid back, the studio can spend it on ads instead without asking.

Show the answer

False

Grant money must be spent on what you promised. Changing the plan needs the fund's permission, and breaking the agreement can mean paying the money back.

Who applies and signs

Most grants go to a registered company, and the grant agreement is a legal contract. So an adult, usually a parent acting for the company, applies and signs. The law requires someone of legal age, usually 18, to sign contracts.

You still do real work: describe the game, plan the milestones, check the budget maths and build the demo. Judges love seeing what a young team made.

Bolt says: Numbers, people and funding: the studio now knows how to grow. Next: what the studio could build next.

Fact-checked 9 October 2026