Acquisitions and exits

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An email from a bigger company

Imagine it: a made-up company, Brightvale Games, emails us. "We love Garden Defense. Would you consider selling the studio?"

How a company's owners eventually turn their shares (their slices of ownership) into money, or decide not to, is called an exit strategy. There are a few paths:

Quick check

Which exit path lets Kai and Remy keep owning the whole studio?

  1. Getting acquired by Brightvale Games
  2. Staying independent and paying owners from the profits
  3. Selling all the shares on a stock exchange
Show the answer

Staying independent and paying owners from the profits

Staying independent means nobody buys the company. The owners keep it and can be paid from its profits, which some studios do for decades.

Why big companies buy studios

A buyer is really buying some of these:

Bolt says: A real example: in 2014, Microsoft bought Mojang, the studio behind Minecraft, for US$2.5 billion.

True story: Apple buys NeXT

After leaving Apple in 1985, Steve Jobs founded a new company, NeXT. By the mid-1990s NeXT made software, and Apple planned to build a new operating system for its Macs on NeXT's technology.

On 20 December 1996, Apple agreed to buy NeXT. The deal closed in February 1997 for US$427 million, mostly cash plus Apple shares and options. In August 1997, Jobs joined Apple's board, and in September he became interim (temporary) CEO.

Apple bought the technology and got the team with it, including a founder who came back to lead.

Source: Apple Form 10-Q, quarter ended 27 December 1996 (NeXT merger agreement), sec.gov

Due diligence: they check everything

Before buying, the buyer runs due diligence: a deep check of everything, often by lawyers and accountants. They look at:

Due diligence

Brightvale Games' lawyer
Who owns the Sprig character art? A contractor drew it, but we cannot find any written agreement giving the studio the copyright.

Why is this a serious problem for the deal?

  1. Without a written agreement, the contractor may still own the copyright, so the buyer may lower the price or walk away
  2. It is not a problem, because Sprig appears in our game
  3. It only matters if the contractor is famous
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Without a written agreement, the contractor may still own the copyright, so the buyer may lower the price or walk away

Copyright starts with the creator, and a freelancer usually keeps it unless a written contract hands it over (an IP assignment). Without one, the studio may not own Sprig at all. That is why the Growing the team lesson in Stage 10 said to get a written agreement for any art someone else makes.

How the price is paid

The price in an acquisition is rarely one simple payment. It can be a mix of:

Part of the price is often held back for a year or more, called a holdback or escrow, in case problems turn up after the sale. So a headline like "sold for $2 million" can mean much less cash today.

Read the offer

offer.txt (made-up example)
Price:     up to $2,000,000Cash:      $1,000,000 at closingShares:    $500,000 of Brightvale Games sharesEarn-out:  $500,000 if Garden Defense earns           $1,000,000 in the next 2 years

Garden Defense earns $600,000 in the next 2 years. What do the owners get in total?

  1. $2,000,000
  2. $1,500,000 in cash and shares
  3. $1,000,000 in cash only
Show the answer

$1,500,000 in cash and shares

The earn-out target is missed, so that $500,000 is never paid. The owners get $1,000,000 cash plus the shares, which were worth $500,000 when the deal was signed.

What happens to the team and the games

After the sale, the buyer is the owner and makes the decisions. Often the founders are asked to stay for one to three years, with extra pay that vests over that time. The studio might keep its name, or be merged into the buyer.

The games might grow, change direction or even be shut down. After Microsoft bought Mojang, Minecraft kept growing, while the founders left. Any promise that matters, like keeping Garden Defense's ads fair, has to be written into the contract to count.

Saying no is a valid choice

An offer is a question, not an order. Many great studios stay independent for decades, keep their culture and pay their owners from profits.

Good questions to ask: do we still love making these games? Would the buyer treat our players fairly? Is the price better than what we could earn by staying independent? Do Kai, Remy, the team and the parents who signed for us all agree?

"No, thank you" is a complete answer.

Look how far we came

When you joined, the studio was two vibe-coded games: one 5,000-line file, copies called game_FINAL_v3.js and saves that vanished.

Now look: modules and GitHub history, cloud saves, a company with a bank account, two launched games, a community, a cap table and financials an investor can read. A studio like that gets to choose its own future: stay, grow or sell.

Red chaos became blue order, and it all exists for the green part: fun for players.

Bolt says: It's been an honour building this studio with you. One last challenge: the final boss.

Fact-checked 11 October 2026