Platform fees compared
Fees change with size
Course 1 said stores keep 15% to 30% of a sale. At studio scale, the fee depends on the store, and sometimes on how much the game has already earned.
True story: Steam's cut shrinks for big games
On 1 December 2018, Valve announced new revenue share tiers. From 1 October 2018, "when a game makes over $10 million on Steam, the revenue share for that application will adjust to 75%/25% on earnings beyond $10M. At $50 million, the revenue share will adjust to 80%/20% on earnings beyond $50M."
Valve said it hoped to "reward the positive network effects generated by developers of big games".
Source: Steamworks: New revenue share tiers (1 Dec 2018), steamcommunity.com
Quick check
Under Valve's tiers, which money does Steam take less than 30% of?
- A game's earnings beyond its first US$10 million
- Every game's first sale
- All games made by big studios
Show the answer
A game's earnings beyond its first US$10 million
The first US$10 million is still split 70/30. Only earnings beyond it move to 25%, and beyond US$50 million to 20%.
Epic Games Store
Epic: "Keep 100% revenue share on your first $1M in net revenue per product, per year. Afterwards, return to our standard 88%/12% model."
For Unreal Engine games, engine royalties are waived for purchases through Epic's payment system.
Do the math
1Shard Garden net revenue:2 US$600,000
Theo checks this year on Epic. How much does Epic keep?
- US$0
- US$72,000
- US$180,000
Show the answer
US$0
Below US$1 million in a year, the studio keeps 100%. 12% would apply only above that.
Compare what is left
Apple's Small Business Program is 15% for developers earning under US$1 million a year. Steam starts at 30%.
So Theo compares stores by what is left after the fee, refunds and tax, at the sales the studio actually expects there.
Quick check
A store's fee is the same for every game, forever.
- True
- False
Show the answer
False
Fees change with how much a game earns, with programmes for small developers, and with new announcements.
Work it out
Steam's tiers are easier to understand with real numbers.
Bolt says: Next: what reaches the studio from one sale.
Fact-checked 12 October 2026
- Steamworks: New revenue share tiers (1 Dec 2018) steamcommunity.com
- Epic Games Store: Distribution store.epicgames.com