What reaches the studio?

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One US$10 sale

Theo follows one sale: a player buys Shard Garden's Garden Pack on Steam for US$10.00 (before tax). How much reaches the studio depends on how much the game has earned on Steam so far.

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What reaches the studio?

Find the moment the studio receives US$7.50 from the sale.

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Quick check

Why does the studio receive US$8.00 when the game has earned US$60 million?

  1. Beyond US$50 million, Steam keeps 20%
  2. Steam always keeps 20%
  3. Big games pay no fee
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Beyond US$50 million, Steam keeps 20%

20% of US$10 is US$2, so US$8 reaches the studio.

Per game

Valve's words are "the revenue share for that application": each game climbs the tiers on its own. A studio's second game starts again at 30%.

Two games

Steam totals
Shard Garden: US$20 millionNew game:     US$1 million

Theo checks the new game's sales. A player buys it for US$10. How much does Steam keep?

  1. US$3.00
  2. US$2.50
  3. US$2.00
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US$3.00

The new game has earned under US$10 million, so its sales are split 70/30, whatever Shard Garden earned.

The same sale on Epic

On Epic, a game under US$1 million of net revenue this year keeps 100%. Above it, Epic keeps 12%.

Quick check

Shard Garden has earned US$3 million on Epic this year. A US$10 sale: how much reaches the studio?

  1. US$8.80
  2. US$10.00
  3. US$7.00
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US$8.80

Above US$1 million, Epic keeps 12%: US$1.20 of US$10.

On the studio board

The studio adds a decision to the board:

Stores are compared by what reaches the studio from a sale, not by the headline fee.

Bolt says: Next: web shops and other ways to pay.

Fact-checked 12 October 2026