Claude Opus 5.5, our AI teammate

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Meet our AI teammate

The agents in our workshop need a brain. That brain is an AI model: a computer program that can read and write language and code.

Our studio uses Claude Opus 5.5, made by a company called Anthropic. Think of it as a very fast teammate that has read more code than any person ever could.

How did it learn?

An AI model learns by studying huge amounts of text and code, more than a person could read in many lifetimes. It spots patterns: which words and which lines of code usually go together.

When you ask a question, it doesn't look the answer up in a big answer book. It predicts a helpful answer, a little piece at a time, based on those patterns. A bit like how you can finish "once upon a..." without thinking.

Quick check

How does an AI model like Claude come up with an answer?

  1. It looks it up in a list of stored answers
  2. It predicts a helpful answer from patterns it learned
  3. A person secretly types every reply
Show the answer

It predicts a helpful answer from patterns it learned

The model learned patterns from lots of text and code. It uses them to predict a helpful answer, piece by piece. There is no answer list.

What it does for our studio

Confidently wrong

Here's the tricky part. Because the model predicts answers, it can sometimes predict a wrong one, and it can sound totally sure while doing it.

It might say "I fixed the jump!" but really change the jump height instead. Or it might use a piece of code that doesn't exist in our game. Made-up answers like this are often called hallucinations.

Quick check

If Claude sounds very sure about an answer, the answer must be right.

Show the answer

False

Sounding sure and being right are different things. The model can be confidently wrong, so we always check its work.

We stay the boss

Bolt says: Claude is a teammate, not the boss. The team decides what goes into our games, and that includes you.

Read the reply

Generative AI Model Alpha, in IDE X 3.0
Done! I fixed the bug where pests walk through walls. I changed walls.js, and I also tidied up shop.js while I was there.

What do you do first?

  1. Tell the team the bug is gone, Claude said "done"
  2. Play the level where pests walked through walls, then check that the shop still works
  3. Ask Claude for five new features straight away
Show the answer

Play the level where pests walked through walls, then check that the shop still works

Claude can be confidently wrong, so test the exact thing that was broken. It also touched shop.js, which you never asked for, so that needs checking too.

Safe and smart

One more rule: never type passwords, home addresses or other private information into a prompt. Our code and our game ideas are fine to share with our AI teammate. Personal secrets are not, because anything you type is sent to a computer outside your home and you can't take it back.

Bolt says: Claude is only as good as the instructions you give it. Next lesson: all the places you can work with Claude. After that, prompts that really work.

Fact-checked 9 October 2026