Dark patterns: fair or manipulative?

Play this lesson

Five minutes in a game shop

Remy downloads a popular free game to study its shop. Within five minutes: a "Deal ends in 10:00!" timer that starts again on every visit, a button saying "No thanks, I hate free stuff", and a gem pack that leaves 37 gems spare after the one item Remy wanted.

Each one is a dark pattern: a design that pushes people into choices they would not make if they saw clearly. Designer Harry Brignull started collecting examples online in 2010, and regulators study them now too.

Classic dark patterns

Some of them show up all over the web, not just in games:

Name the pattern

Pop-up in a phone game
Unlock the Mega Bundle for $9.99! [ YES, I want to win ] [ No thanks, I enjoy losing ]

Which dark pattern is this pop-up using?

  1. Confirmshaming
  2. Hidden costs
  3. Hard to cancel
Show the answer

Confirmshaming

The "no" button mocks the player for saying no. A fair pop-up uses calm, neutral words for both buttons, like "Buy for $9.99" and "Not now".

Dark patterns in game shops

Regulators are watching

Rules differ between countries and keep changing, so we rely only on what regulators have actually said, and check the latest with a parent.

True story: Fortnite's buttons

Fortnite players buy items with V-Bucks, the game's currency. In December 2022, the FTC said Fortnite's "counterintuitive, inconsistent, and confusing button configuration" led to unwanted charges. One press could buy an item, even while waking the game from sleep or on a loading screen. Until 2018, children could buy V-Bucks without a parent's consent, and players who disputed charges with their card company could have their accounts locked.

Epic Games agreed to pay US$245 million in refunds, the FTC's largest in a gaming case. A separate penalty covered children's privacy (Keeping player data safe, Stage 4).

A dark pattern can be one button.

Source: FTC: Epic Games to pay over half a billion dollars (2022), ftc.gov

Quick check

Which Garden Defense gem shop fits the EU's 2025 guidance best?

  1. Gem packs that match item prices, and every item also shows its real-money price
  2. One pack of 1,000 gems, with every item priced at 750 gems
  3. Prices in gems only, so the shop feels more like part of the game
Show the answer

Gem packs that match item prices, and every item also shows its real-money price

The guidance says players should see the real-money price and should not be forced to buy more currency than they need. Matching packs and real prices do both.

Loot boxes: is it gambling?

Our fairness checklist

One last test for every screen: would we be happy to explain this design, out loud, to a parent? If not, it goes.

Review the shop

shop-draft.txt
SPRING SALE ends in 09:59 (restarts each visit)Frozen Garden world ................. $2.99Remove ads .......................... $1.99Golden Sprig skin ......... 300 gems ($2.99)Gem packs: 300 for $2.99, 600 for $5.99[ Buy ]        [ No thanks, I hate saving money ]

Remy asks you to review this shop draft before it ships. Which two lines are dark patterns?

  1. Lines 1 and 6
  2. Lines 2 and 3
  3. Lines 4 and 5
  4. Lines 3 and 6
Show the answer

Lines 1 and 6

Line 1 is fake urgency, because the timer restarts. Line 6 is confirmshaming. The skin shows its real price, and the packs match it exactly, so nobody is left with spare gems.

Spot them as a player too

These tricks work on adults too, which is why knowing their names helps. When a game pushes you to buy, pause and ask:

And talk to a parent before buying anything.

Bolt says: Next lesson: how donations pay, where players choose to pay and nothing is locked at all.

Fact-checked 11 October 2026