Battle passes and season passes

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Kai's Garden Pass idea

Kai has an idea for Garden Defense: a Garden Pass. Each season, players climb 50 tiers of rewards just by playing. Some rewards are free for everyone, and more unlock for players who buy the pass.

Many big live games sell something like this, usually called a battle pass. Before the team says yes, we need to know how it works, why studios love it, and where it can turn unfair.

How a battle pass works

A battle pass is a ladder of rewards that players climb during a season. Picture two rows of prizes side by side:

Tier maths

garden-pass-tuning.txt
Garden Pass, season 1 (draft)Season length                  56 daysTiers                          50XP per tier                    1,000XP from a normal day of play   1,200

Remy is tuning the pass. How many days of normal play does it take to reach tier 50, and is that fair?

  1. About 42 days, so a player can miss two weeks and still finish: fair
  2. About 21 days, so the pass is too easy to be worth anything
  3. About 70 days, longer than the season: only players who buy skips finish
Show the answer

About 42 days, so a player can miss two weeks and still finish: fair

50 tiers of 1,000 XP is 50,000 XP. At 1,200 XP a day that is about 42 days, inside a 56-day season, with two weeks spare for holidays and sick days.

Why studios like battle passes

The fairness questions

A battle pass can be a great deal or a quiet trap. The difference is in the tuning.

Quick check

If a pass is tuned so that most players can only finish it by buying tier skips, the skips are just a fair optional extra.

Show the answer

False

When the plan only works if players pay to skip, the skips are not optional at all. A fair pass can be finished in normal play, and skips are only for players who want to go faster.

Our rules for a fair pass

Spot the problem

garden-pass-screen.txt
GARDEN PASS, SEASON 2: SPRING BLOOMEnds 31 May, 23:59 in your time zoneFree track: seeds, 3 badges, a flower potPaid track ($4.99): Sprig skins, garden themesPaid tier 30: Thunder Sprinkler, +50% damageEverything you unlock is yours to keep

Garden Defense has leaderboards. Which line of this pass screen breaks our fair pass rules?

  1. Line 2
  2. Line 4
  3. Line 5
  4. Line 6
Show the answer

Line 5

Line 5 sells power: paying players get a stronger sprinkler and climb the leaderboard with money, not skill. Swap it for a cosmetic, like a golden sprinkler skin. The other lines are what a fair pass looks like.

A season pass is something else

On PC and consoles, a season pass usually means paying in advance for a bundle of DLC (downloadable content: extra worlds, characters or stories for a game).

That is a promise, so Steam has rules at the time of writing. The pass must list every DLC with a description and expected timing, like a season and year. Usually at least one DLC must already be out. If a DLC is cancelled, buyers are offered a refund for its value, and long delays can lead Valve to stop sales or offer refunds.

Bolt says: If Hyper Shards ever sells a season pass, we sell it only once the content is nearly done. Never sell a promise you might not keep.

Kids, spending, and what is next

A battle pass is often one purchase per season, but every season brings a new one, and some games sell it as a subscription that renews by itself. That adds up.

In a game kids play, a parent approves every purchase (family settings like Apple's Ask to Buy, from the in-game purchases lesson), prices are shown in real money, and nothing nags. Our plan: Garden Defense starts with a free Garden Pass for everyone, and adds a cosmetic paid track only once the free one feels great.

Bolt says: Next lesson: dark patterns, the design tricks that push people to pay, and how to spot them as a studio and as a player.

Fact-checked 9 October 2026