Fan games, remixes and derivative works
A tribute, or a copy?
Remy grew up playing a classic arcade space shooter and has an idea: a bonus level for Hyper Shards that remakes its first stage. Same enemy ships, traced pixel by pixel. Same music, remixed with new drums. "It's a tribute," Remy says. "And we changed loads of things."
Changing things does not make them ours. To see why, we need one more copyright idea: the derivative work.
What a derivative work is
- Sequels and spin-offsA new game with the same characters and world.
- Fan games and modsA new level, character or whole game built from someone else's game.
- RemixesA song rebuilt from parts of an existing song.
- Traced spritesArt drawn over, or copied from, another game's art, even with new colours.
A derivative work is a new work built on an existing one. It keeps some of the original's expression and changes, adds to or transforms it.
Copyright lets the owner decide who may copy, share and sell a work, and who may make new versions of it. The US Copyright Office says only the owner may prepare a new version or allow someone else to. Without consent, you can't claim someone else's work as yours, however much you change it. Even with permission, the new author owns only the new parts.
Quick check
If Remy changes enough of the traced ship, like a new colour and an extra fin, the studio can sell it without asking anyone.
- True
- False
Show the answer
False
A changed copy is a derivative work, and only the copyright owner may make or allow one. Small changes like a colour swap don't turn someone else's ship into ours.
Loved, free, and still taken down
In August 2016 a fan released AM2R, a free remake of Nintendo's 1991 Game Boy game Metroid II. Players loved it. Within weeks, Nintendo sent DMCA takedown notices: legal requests, under a US law called the Digital Millennium Copyright Act, to remove material that infringes copyright. The downloads came down and development stopped.
Free and popular is not the same as allowed. Owners may also protect a series they plan to use: Nintendo released its own remake, Metroid: Samus Returns, in 2017.
Fan content policies
Some companies publish a fan content policy: rules for what fans may make with their games. Microsoft's Game Content Usage Rules are a real example. At the time of writing, they let fans use content from Microsoft's games in fan creations for personal, non-commercial use. Selling is not allowed (with a few exceptions, like ad money from videos). Fans must add a notice saying the work is not endorsed by Microsoft, with a link to the rules, and Microsoft can take the permission back at any time.
Fan policy
Fans may make free, non-commercial fan games with our characters. Include this notice: Not endorsed by us. We may withdraw this permission at any time.
Kai loves this publisher's games. Which plan follows the policy?
- A free fan level shared online with the notice, knowing it could be taken down later
- A $1.99 Hyper Shards bonus pack with their characters, with the notice
- A free fan game without the notice, since it is free anyway
Show the answer
A free fan level shared online with the notice, knowing it could be taken down later
The policy allows free, non-commercial fan work with the notice, and only while the publisher allows it. Selling breaks the non-commercial rule, and leaving out the notice breaks the other condition.
Parody and fair use: not a plan
Fair use is a US rule that sometimes allows using copyrighted work without permission, for things like criticism, news and parody. Courts weigh four factors: the purpose (is it new and different, or commercial?), the kind of work, how much and how important a part was taken, and the harm to the original's market. No amount is automatically safe.
Other countries have their own, often narrower, rules. Each case turns on its facts, usually after someone is sued. Fair use is a defence a lawyer argues, never a launch plan.
Ideas are free. The look is not
The US Copyright Office says copyright does not protect the idea for a game, its name, or its methods of play. Anyone may make a falling-block puzzle. The art, music, code, text and the particular way a game looks are protected.
In Tetris Holding v. Xio Interactive (US federal court, New Jersey, 2012), Xio's game Mino copied Tetris's pieces, playing field size, ghost pieces and colour changes. Xio said it copied only the rules. The judge called the visual likeness "akin to literal copying", and Tetris won.
Bolt says: Game names are a trademark question, not a copyright one. The Name, logo and trademarks lesson covers them.
Clone or new?
Kai wants the studio's next game to be a falling-block puzzle. Which plan is safest?
- Copy Tetris's board, pieces, colours and ghost piece exactly, but call it Blockfall
- Falling seeds that Sprig stacks into garden beds, with our own art, sounds, board shape and name
- Copy Tetris exactly, but give it away free so it counts as a fan game
Show the answer
Falling seeds that Sprig stacks into garden beds, with our own art, sounds, board shape and name
The falling-block idea is free to use, so a game with our own look and twist is fine. Copying Tetris's look is what lost the Mino case, and making it free does not give us permission.
Three safe paths
This is general information, not legal advice, and the safe paths are the same for every studio:
- Make it originalOur own characters, art, music and code. Inspired by a genre is fine. Copying a game's look is not.
- Get permission in writingA license from the owner that clearly covers selling. It is a contract, so a parent signs for the company, ideally after a lawyer reads it.
- Use licensed assetsPacks whose license allows commercial use, recorded on our credits and license list.
Bolt says: If a rights owner ever contacts the studio, a parent and a real lawyer handle the reply together. Next lesson: open-source code and free assets.
Fact-checked 9 October 2026
- US Copyright Office: Circular 14, derivative works copyright.gov
- US Copyright Office: games copyright.gov
- US Copyright Office: fair use copyright.gov
- GOV.UK: exceptions to copyright gov.uk
- Tetris Holding v. Xio Interactive (Loeb summary) loeb.com
- Nintendo Life: AM2R takedown nintendolife.com
- Microsoft Game Content Usage Rules xbox.com