Early access

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Sell it before it's finished?

Picture an earlier Hyper Shards: three worlds working, two more planned, and testers already loving it. Kai asks: "Could we start selling it now, and finish the rest with players' help?"

Selling a playable but unfinished game is called early access. Players pay, play now, and watch the game grow. Many well-known indie games started this way. It comes with real rules, and real risks.

True story: Minecraft in alpha

In May 2009, Markus Persson, known as Notch, began sharing an early version of a block-building game called Minecraft. From 13 June 2009 he sold it while it was still in alpha, an early, unfinished stage. On 19 July he wrote on his blog: "Minecraft has sold 990 copies!"

Updates kept coming. When the game moved to beta, a later test stage, in December 2010, the price rose to 14.95 euros, and Notch promised every alpha buyer all future updates for free: "A promise is a promise." The finished version followed in November 2011.

Players paid for what existed, and watched it grow.

Source: Notch's blog: early private singleplayer alpha (May 2009, archived), web.archive.org

Steam Early Access: Valve's rules

Steam has an official Early Access program. Valve's rules at the time of writing:

The store page answers six questions: why Early Access, roughly how long, how the full version will differ, what state it is in now, whether the price will change, and how the community is involved.

Quick check

Valve says Early Access is a good way to raise money for a game that is still only an idea.

Show the answer

False

Valve's rules say Early Access is not a way to crowdfund, and the game must be playable when people buy it. An idea or a tech demo is too early.

Sell what exists, not promises

Another of Valve's rules: do not make specific promises about future events. Nobody can know exactly when a game will be finished, that it will be finished, or that a planned feature will definitely happen. Players should buy because of what the game is today.

So the studio writes "we plan to add two more worlds", never "two new worlds in March, guaranteed". And if an update will break save files, Valve says to tell players up front.

Store page pick

Remy is answering "How is the full version planned to differ?" on the Hyper Shards page. Which answer fits Valve's rules?

  1. We plan two more worlds and a final boss. We share progress in patch notes, and plans may change as we learn.
  2. Two new worlds in March, 100% guaranteed, plus online multiplayer and a level editor!
  3. Leave the answer blank, so nobody can ever blame us for anything
Show the answer

We plan two more worlds and a final boss. We share progress in patch notes, and plans may change as we learn.

The first answer is honest about the plan without promising dates or features. The second makes exactly the kind of specific promise Valve warns against, and a blank answer leaves buyers guessing.

Early access pricing

Valve leaves the price to the studio, with a few rules at the time of writing:

Rewards and risks

Quick check

Why should a studio think hard before launching in early access too soon?

  1. Reviews written during early access stay on the store page, so a rough first version keeps showing to future buyers
  2. Steam deletes early access games after six months
  3. Players are not allowed to review early access games
Show the answer

Reviews written during early access stay on the store page, so a rough first version keeps showing to future buyers

Early access reviews are labelled, but they stay. Launching with a buggy, thin version can leave a bad first impression that is hard to undo, even after the game improves.

Phone test programs are different

Phone stores have test programs, not paid early access for everyone:

The Testers and review lesson covers these tracks in detail.

Leaving early access: 1.0

When the game is feature complete (everything planned is in), the studio presses Release in Steamworks. The Early Access label disappears, and players who wishlisted the game get an email. There is no going back to early access afterwards.

Along the way, a public roadmap shows players what is done, what is next and what is only an idea (the Public roadmaps lesson in Stage 9 shows how). Our plan: Hyper Shards launches finished, and early access stays an option for bigger future games.

Bolt says: Next lesson: Cloudflare, and a real web address for Hyper Shards.

Fact-checked 11 October 2026