Business plans and pitch decks
Before the big meeting
An angel investor (a person who invests their own money in young companies) wants to hear about Hyper Shards 2. First, Kai and Remy write a business plan: a document that answers seven questions.
- Problem: what do players want that they can't get?
- Players: who are they, and how many?
- Game: what are we making?
- How it earns: the business model.
- Costs: what we will spend, month by month.
- Team: who does what.
- Plan: goals and dates.
Banks, grant judges and publishers ask for the same answers.
Quick check
Which part of the business plan says "Garden Defense is free, and earns from rewarded ads and a $1.99 Remove ads purchase"?
- How it earns
- Team
- Problem
Show the answer
How it earns
How a game makes money is its business model, the "how it earns" part. The team part says who does the work, and the problem part says what players are missing.
A 10-slide pitch deck
A pitch deck is a short slideshow that tells the plan as a story. Guy Kawasaki, an early Apple marketer who became an investor, made the 10/20/30 rule famous: 10 slides, 20 minutes, and no text smaller than 30 point. A common outline:
- 1. Title: studio name and one sentence
- 2. The problem
- 3. Our game, the solution
- 4. Players and how many there are
- 5. Traction: proof that players like it
- 6. Business model
- 7. Competition
- 8. Team
- 9. Money: costs and forecast
- 10. The ask: how much, and what for
The numbers investors ask for
- TractionInstalls, daily and monthly players, and how fast they grow. Example: 40,000 installs and 6,000 monthly players.
- RetentionOf the players who install on one day, how many come back on day 1, 7 and 30. It shows players really like the game.
- RevenueMoney per month, ARPU (revenue ÷ players), and LTV (what one player brings in) compared with what a player costs to get.
- Burn and runwayHow fast cash goes out, and how many months it lasts (the Financials lesson does the maths).
Investors back numbers, not just ideas. The last slide, the ask, turns them into a request: how much money, what it pays for, and which milestone it reaches, like "Hyper Shards 2 demo at Steam Next Fest". All numbers here are made-up examples.
Slide 10: the ask
Which version of the ask slide would an investor trust most?
- "$120,000 for 12 months: an artist, a composer and a Steam launch, reaching 20,000 wishlists by the demo"
- "We need as much money as possible"
- "$1,000,000, because big numbers show we are serious"
Show the answer
"$120,000 for 12 months: an artist, a composer and a Steam launch, reaching 20,000 wishlists by the demo"
A good ask says how much, what it pays for and what it will prove by when, so the investor can check the plan. Vague or oversized asks suggest the team has not done the maths.
Tell the story honestly
A good pitch is a story: players have a problem, our game solves it, here is the proof, and here is what the money will do. Honest means:
- Use real numbers with their real names. Installs are not players.
- Show the bad numbers too, with what you learned and changed.
- Label guesses as forecasts, and explain how you made them.
Before paying, investors check everything in a step called due diligence. Misleading investors can break the law, and it ruins trust for good.
Spot the spin
Traction: 50,000 players love Garden Defense! Next year: 1 million players!
Analytics show 50,000 installs, 6,000 monthly players and 8% still playing after 30 days. The 1 million is a hope. What should slide 5 say?
- 50,000 installs, 6,000 monthly players, 8% Day 30 retention, and a growth goal clearly labelled as a forecast
- 50,000 players, because everyone who installed played at least once
- No numbers at all, so investors focus on the art
Show the answer
50,000 installs, 6,000 monthly players, 8% Day 30 retention, and a growth goal clearly labelled as a forecast
Installs, monthly players and retention are different numbers, and investors will check them. Real numbers with real names, plus a labelled forecast, build trust. Spin gets found in due diligence.
Practise, and bring a parent
Practise out loud with a timer. Then ask a parent to play a tough investor: "What if a big studio copies you?" "Why will players stay?" Write down every question you couldn't answer, and improve the plan. Also prepare an elevator pitch: the whole idea in 30 seconds.
A parent or adult partner joins every real investor meeting, call and email. An investment is a legal contract, and only an adult can sign for the company. It is also basic safety: you never discuss money with a stranger alone. Real investors expect this.
Quick check
If the pitch is good enough, a 12-year-old founder can meet an investor alone and agree to the deal.
- True
- False
Show the answer
False
An investment is a legal contract that only an adult can sign for the company, and meeting strangers about money alone isn't safe. A parent or adult partner joins every real investor meeting.
Next: where the money comes from
A plan and a deck are tools, not goals. The same plan works for an angel investor, a venture capital firm, a publisher, a grant or a Kickstarter page (Stage 10 covers the last three). Next: raising money from investors, and what it costs the studio.
Bolt says: Short decks win. If a slide needs a whole paragraph, it probably needs a better number or picture instead.
Fact-checked 9 October 2026
- Guy Kawasaki: The 10/20/30 rule of PowerPoint guykawasaki.com
- SBA: Write your business plan sba.gov
- SBA: Fund your business sba.gov