Raising money

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A bigger dream

Kai and Remy have a plan for Hyper Shards 2, the sequel to our space shooter: three times the levels, a full soundtrack and an artist for a whole year. In this example, that costs $120,000. Our games earn enough for servers and tools, but not that.

There are two paths. Bootstrapping means growing only with the money our games earn: slower, but the studio keeps full ownership and control. Raising money means bringing in outside money to grow faster, in exchange for something.

Quick check

Remy pays a composer with money that Garden Defense ads earned last month. Which path is that?

  1. Bootstrapping
  2. Raising venture capital
  3. Selling equity to an angel investor
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Bootstrapping

Paying for growth with money the games already earn is bootstrapping. No outside money came in, so nobody else owns part of the studio.

Equity or debt?

Outside money comes in two main kinds.

Banks rarely lend to a young studio with no steady profit, so game studios more often raise equity.

Who invests?

Money usually comes in rounds: pre-seed and seed first (often angels), then Series A, B and so on (usually VCs). Very early deals often use a SAFE: money now, shares later (the Term sheets lesson explains how it works).

Quick check

An investor who buys equity in the studio must be paid back, like a bank loan.

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False

Equity is ownership, not a loan. The investor gets a share of the studio and only makes money if the studio grows in value or pays out profits.

How a round really works

The price of a round is the studio's valuation, and the new shares dilute the owners (How studios are valued and Shares and ownership do the maths). The rest is hard, patient work:

How much to ask?

hyper_shards_2_plan.txt
Hyper Shards 2 plan (example) Costs to reach the demo milestone   $120,000Time to get there                   12 monthsCurrent bank balance                 $10,000

How much should the studio try to raise?

  1. About $120,000 plus a few months of buffer, tied to the demo milestone
  2. $1,000,000, because more money is always safer
  3. $40,000, and hope sales cover the rest
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About $120,000 plus a few months of buffer, tied to the demo milestone

The ask should reach the milestone with some room for surprises. Raising far more means selling a bigger slice of the studio and more pressure to grow fast. Raising too little means running out of money before there is anything new to show.

Why investors want huge wins

Investing in young companies is risky. Most startups fail or never make their investors' money back. So investors, especially VCs, count on a few big winners to pay for all the losses. One winner that grows a hundred times can cover dozens of losers.

That is why VCs look for companies that could grow ten times or more, and why they push hard for growth. That pressure can clash with a small studio that wants to make careful, fair games. Taking investment changes who you answer to.

Quick check

Why do venture capital firms push the companies they back to grow very fast?

  1. Most startups fail or never make their investors' money back, so the few winners must be huge
  2. The law says every investment must double each year
  3. Fast growth automatically gives the founders more shares
Show the answer

Most startups fail or never make their investors' money back, so the few winners must be huge

A VC fund expects most of its bets to lose or barely break even. It needs a few huge successes to come out ahead, so it backs companies that aim very high.

Contracts, adults and lawyers

An investment is a serious legal deal. It often starts with a term sheet, a short list of the main terms: amount, valuation and investor rights. Then comes due diligence: the investor checks the numbers, contracts and who owns the code and art.

Selling shares is covered by securities law, rules that protect investors. Contracts need someone of legal age, usually 18, so a parent signs for the company, and a lawyer who knows startups reads every page first. You still play a real part: know the numbers and ask sharp questions.

Bolt says: Next lesson: term sheets, the short list of deal terms that comes before the long contracts.

Fact-checked 9 October 2026