How in-game purchases pay
The Golden Watering Can
Garden Defense is free. One player loves it so much they want the Golden Watering Can, which makes sprouts grow twice as fast.
Buying items or in-game currency with real money inside a game is an in-app purchase, or IAP. Freemium games earn through them. So how does the money get from the player's phone into our bank account, and how do gems change the picture?
How a purchase works
- 1. Tap "Buy"The player taps the button in our game.
- 2. The store takes overGoogle Play or the App Store opens its own payment window and charges the account. The store is the seller of record, so it also handles sales tax like VAT in many countries.
- 3. The store keeps its shareThis cut is the store's revenue share: 15% to 30% of the price, at the time of writing. The rest is ours.
- 4. UnlockThe store tells our game the payment worked, and we hand over the item.
- 5. PaydayAbout once a month, the store pays our share into the studio's business bank account.
Bolt says: Most games use the store's own payment window, so we never ask players for card details ourselves. In some places, like the US and Europe, apps may now also link to a web shop, but the rules are still changing.
Revenue share
1Golden Watering Can2Price paid by player $2.003Store revenue share 30%4Studio receives ???
How much reaches the studio for each Golden Watering Can?
- $2.00
- $1.40
- $0.60
- $1.70
Show the answer
$1.40
30% of $2.00 is $0.60, which the store keeps. $2.00 minus $0.60 leaves $1.40 for the studio. That $1.40 is what counts as our revenue.
How in-game currency works
In-game currency is game money, like gems. Players buy a gem pack with real money, then spend gems on items. They can often earn some by playing too.
Studios like it because one pack can buy many things. But it has a catch: gems hide the real price. "200 gems" doesn't feel like money, even when it is. And if packs don't match item prices, players end up with leftover gems that nudge them to buy again.
Gem maths
1GEM SHOP2500 gems ................... $4.993 4ITEM SHOP5Golden Watering Can ...... 200 gems
About how much real money is the Golden Watering Can?
- $0.20
- About $2.00
- $4.99
- $200
Show the answer
About $2.00
500 gems cost $4.99, so 100 gems is about $1. 200 gems is about $2. But the player must buy the whole $4.99 pack, and 300 gems are left over. That is why our rules say to show real prices.
Family controls and refunds
- Ask to buyFamily settings, like Apple's Ask to Buy and Google Play's purchase approvals, send each purchase to a parent to approve.
- A password firstStores can ask for a password or fingerprint before every purchase.
- RefundsA refund is money given back. Each store runs its own refunds (the Launch day lesson in Stage 7 shows who handles what). If it says yes, the money comes back out of our earnings, and the item can be taken away.
- Our own websiteOn our own site, refunds are our job, under our own policy (more in the Refunds, disputes and fraud lesson).
True story: the 15-minute window
In January 2014, Apple settled a complaint from the FTC, the US agency that protects shoppers. On the App Store at the time, typing a password to approve one purchase also opened a 15-minute window in which more purchases needed no password, and Apple did not tell parents. Children ran up charges in kids' games without their parents' consent. One mother reported that her daughter spent US$2,600 in the game Tap Pet Hotel.
Apple agreed to refund at least US$32.5 million, and to get clear consent before charging for in-app purchases.
A password should approve one purchase, not open a door. Every purchase in our shop gets its own clear yes.
Source: FTC: Apple will provide full refunds of at least US$32.5 million (January 2014), ftc.gov
Quick check
If a store approves a refund, the money comes back out of the studio's earnings.
- True
- False
Show the answer
True
The store gives the player their money back and takes it from what it owes us. Refunds are a real cost, so clear, fair purchases that nobody regrets are good business too.
Our fair design rules
- Real-money pricesShow "$2.99", not just "400 gems", and sell packs that match item prices. Players should always know what they really pay.
- No fake countdownsNo "Only 5 minutes left!" timers that secretly restart. That is pressure, not a deal.
- No paid loot boxesA random prize you pay for works like gambling. Some countries limit them. Not in a game kids play.
- Fun without payingFree players can still finish and enjoy the game.
Spot the unfair design
1GARDEN SHOP2Frozen Garden world ........ $2.993Remove ads ................. $1.994500 seeds .................. $0.995Mystery Seed Chest ......... $0.996 "Maybe a rare golden sprout! Maybe not!"
Remy drafted this shop screen. Which item breaks our fair rules?
- Frozen Garden world
- Remove ads
- 500 seeds
- Mystery Seed Chest
Show the answer
Mystery Seed Chest
The Mystery Seed Chest is a paid loot box: real money for a random prize. The other three show a clear item with a clear real-money price.
Next: one pass for a whole season
Now we know how in-game purchases work, where the money goes, and how to keep the shop fair. Many live games bundle their rewards into one seasonal purchase instead: a ladder of prizes players climb by playing.
Bolt says: Next lesson: battle passes and season passes, and how to make one fair.
Fact-checked 11 October 2026
- Android Developers Blog: Expanded billing choice and lower fees on Google Play (June 2026) android-developers.googleblog.com
- Apple Developer: App Store Small Business Program developer.apple.com
- MacRumors: Google lowering Play Store fees and allowing alternative payments macrumors.com
- iClarified: Apple seeks court approval for commission on external app purchases (Aug 2026) iclarified.com
- FTC: Apple will provide full refunds of at least US$32.5 million (January 2014) ftc.gov