How in-game purchases pay

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The Golden Watering Can

Garden Defense is free. One player loves it so much they want the Golden Watering Can, which makes sprouts grow twice as fast.

Buying items or in-game currency with real money inside a game is an in-app purchase, or IAP. Freemium games earn through them. So how does the money get from the player's phone into our bank account, and how do gems change the picture?

How a purchase works

Bolt says: Most games use the store's own payment window, so we never ask players for card details ourselves. In some places, like the US and Europe, apps may now also link to a web shop, but the rules are still changing.

Revenue share

golden-can.txt
Golden Watering CanPrice paid by player     $2.00Store revenue share      30%Studio receives          ???

How much reaches the studio for each Golden Watering Can?

  1. $2.00
  2. $1.40
  3. $0.60
  4. $1.70
Show the answer

$1.40

30% of $2.00 is $0.60, which the store keeps. $2.00 minus $0.60 leaves $1.40 for the studio. That $1.40 is what counts as our revenue.

How in-game currency works

In-game currency is game money, like gems. Players buy a gem pack with real money, then spend gems on items. They can often earn some by playing too.

Studios like it because one pack can buy many things. But it has a catch: gems hide the real price. "200 gems" doesn't feel like money, even when it is. And if packs don't match item prices, players end up with leftover gems that nudge them to buy again.

Gem maths

gem-shop.txt
GEM SHOP500 gems ................... $4.99 ITEM SHOPGolden Watering Can ...... 200 gems

About how much real money is the Golden Watering Can?

  1. $0.20
  2. About $2.00
  3. $4.99
  4. $200
Show the answer

About $2.00

500 gems cost $4.99, so 100 gems is about $1. 200 gems is about $2. But the player must buy the whole $4.99 pack, and 300 gems are left over. That is why our rules say to show real prices.

Family controls and refunds

True story: the 15-minute window

In January 2014, Apple settled a complaint from the FTC, the US agency that protects shoppers. On the App Store at the time, typing a password to approve one purchase also opened a 15-minute window in which more purchases needed no password, and Apple did not tell parents. Children ran up charges in kids' games without their parents' consent. One mother reported that her daughter spent US$2,600 in the game Tap Pet Hotel.

Apple agreed to refund at least US$32.5 million, and to get clear consent before charging for in-app purchases.

A password should approve one purchase, not open a door. Every purchase in our shop gets its own clear yes.

Source: FTC: Apple will provide full refunds of at least US$32.5 million (January 2014), ftc.gov

Quick check

If a store approves a refund, the money comes back out of the studio's earnings.

Show the answer

True

The store gives the player their money back and takes it from what it owes us. Refunds are a real cost, so clear, fair purchases that nobody regrets are good business too.

Our fair design rules

Spot the unfair design

garden-shop.txt
GARDEN SHOPFrozen Garden world ........ $2.99Remove ads ................. $1.99500 seeds .................. $0.99Mystery Seed Chest ......... $0.99  "Maybe a rare golden sprout! Maybe not!"

Remy drafted this shop screen. Which item breaks our fair rules?

  1. Frozen Garden world
  2. Remove ads
  3. 500 seeds
  4. Mystery Seed Chest
Show the answer

Mystery Seed Chest

The Mystery Seed Chest is a paid loot box: real money for a random prize. The other three show a clear item with a clear real-money price.

Next: one pass for a whole season

Now we know how in-game purchases work, where the money goes, and how to keep the shop fair. Many live games bundle their rewards into one seasonal purchase instead: a ladder of prizes players climb by playing.

Bolt says: Next lesson: battle passes and season passes, and how to make one fair.

Fact-checked 11 October 2026